✨ New Features & QoL Improvements
- Memory Stage Expansion: The maximum Memory Stage for the Dark Lord has been increased to 10.
- Bookmark & Lock: Added 'Bookmark' and 'Lock' features to the Inventory and Ark of Memory.
- Bookmark: Pins the target to the top of the sorting list.
- Lock: Triggers an additional warning prompt if the Monster or Facility is about to be removed/dismantled.
- Fusion Cooldown UI: The remaining cooldown for ongoing Fusions is now clearly displayed on the node selection screen.
- Intuitive Tooltips: For abilities dealing multiple types of elemental damage, the relevant stat icon is now displayed next to the element to indicate which stat scales the damage.
- Auto-Transition Option: Added an option in settings to toggle 'Go to Deploy Screen on Monster Obtain'.
- Minimized Pop-ups: Significantly reduced the frequency of cloud sync error notifications so they do not interrupt your gameplay.
- Visual FX: Added a new particle effect when enemies are defeated.
⚖️ System & Balance Adjustments
- Promotion System Revamp: Promotion effects for Monsters and Facilities have been slightly reduced, but the bonus stats will now correctly carry over (inherit).
- Memory Stage Buffs: The maximum probabilities for 'Temperament Manifestation Rate', 'Sub Part Generation Rate on Dismantle', and 'Main Part Generation Rate on Dismantle' have doubled at the max stage limit.
- Fusion Probability Curve: Increased the number of sacrifices required to reduce fusion failure rates, but the success rate now scales more evenly. (The total quantity needed for max success rate remains unchanged).
- Boss HP Nerf: Decreased the HP of the Stage 4 mid-bosses and final bosses.
- Relic Changes: The Relics "Merchant Guild's Pass" and 'Crown of Dominion' now offer variable values rather than fixed ones.
🐉 Monster & Ability Changes
- Kirin: 'Lightning Arrow' now scales with Wisdom (WIS).
- Basilisk: Changed the trigger conditions for 'Hex of Weakness'.
- Temperament 'Absolute Immunity': The underlying mechanics have been changed.
- Temperament Manifestation Pool: 'Master of Time' no longer manifests on Beasts, while 'Mortal Strike' can now manifest on Undead.
- Stat Bonus Normalization: Fixed an issue where abilities providing stat bonuses were not displaying or applying them correctly. They now reference and show actual stats.