✨ New Features & Systems
- Architect's Workshop Updates: Added new unlockable elements to the Architect's Workshop.
- You can now guarantee the appearance of the 'Altar of Memory' and 'Monster Sanctuary' the day before a Stage Boss, or increase the probability of high-grade monsters appearing in combat reward packs.
- New Trial: Added a new trial to test your limits.
- [Memento Mori] Monster Transfer System: A new feature allows you to 'Transfer' monster abilities and traits for a cost.
- You can transfer Parts to any monster.
- You can transfer Traits to monsters of an equal or lower grade.
- Variant status and Promotion stages can only be transferred to the exact same monster.
- [Memento Mori] Variant Codex: A new feature to collect and manage Variants.
- You can extract a Variant from an owned monster to record it in the Codex, and then pay a cost to inject that Variant back into the exact same monster whenever you want.
- [Memento Mori] Monster Renaming: You can now rename monsters recorded in the Ark of Memory once per monster.
- Starting Monster 'Muster' Feature: By setting monsters of Grade 3 or lower to the 'Muster' state, they will automatically join you at the beginning of a new journey.
- Batch Select for Synthesis: Added a 'Batch Select' feature in the monster synthesis screen to select multiple monsters at once.
🧪 Monster System & Synthesis Revamp
- Synthesis Duration Reduced: The time required to synthesize a monster has been drastically reduced to '1 Day'. Synthesis will now complete immediately on the day after you leave the Monster Sanctuary.
- Improved Synthesis Efficiency (Probability): Using higher-grade material monsters for synthesis now provides a higher bonus efficiency (probability weight).
- (Example: When synthesizing a Grade 7 monster)
- Using a Grade 7 material (same grade): 3x efficiency.
- Using a Grade 6 material (1 grade difference): 1.8x efficiency.
- Using a Grade 5 material (2 grades difference): 1.2x efficiency.
- Decimal Dominion Calculation: All Dominion values are now calculated down to the decimal point for precision.
- High-Grade Dominion Balance: The base Dominion cost for Grade 7 and Grade 8 monsters has been reduced; however, the Dominion cost for Main/Sub Parts of those grades has been increased.
⚔️ Combat System & Balance
- Hero Entry Changes: Heroes will no longer enter the dungeon in simultaneous groups. They will now enter sequentially right from the start.
- Hunting Ground Combat Rules:
- The maximum number of enemy groups that can enter a Hunting Ground is now capped at 3.
- Once the maximum number of groups is reached, the group that just finished combat will immediately retreat. The remaining groups will take turns fighting, similar to the mechanics in the Dark Lord's Quarters.
- Boss HP Nerf: Reduced the maximum HP of Mid-Bosses and Final Bosses.
- Elite/Boss Damage Nerf: Reduced the damage dealt by Elite Heroes and Boss Heroes.
🩸 Skill & Part Balance Adjustments
- Basic Attack Revamp: The damage for all basic attacks (both allies and enemies) has been readjusted. The gap between new and existing basic attacks has been reduced, and high-grade basic attacks have been made stronger.