⚖️ Balance & Changes
- Trap System Adjustments:
- Area of Effect (AoE) traps have been reverted to deal 'half damage' when enemies succeed on their Saving Throws.
- The cooldown for single-target traps has been reduced to 1.
- Trap Damage Buffs: Increased the base damage for the [Titan's Iron Fist] and [Arcane Railgun] traps.
- EXP System Tweaks (Essences & Blueprints):
- Addressed an issue in the newly revamped EXP system where monsters and facilities not participating in combat received almost no EXP due to low base EXP.
- To fix this, base EXP has been increased while combat EXP has been slightly reduced.
- Tag Fixes: Removed unnecessary 'AoE' tags from certain abilities.
🛠️ Bug Fixes
- Fixed a persistent issue where the
? button in the Event screen was still not functioning.