Changes
Monster Deployment and Capacity Information
- The controls on the Monster deployment screen have been redesigned.
- Instead of selecting a Facility first, all available deployment slots within Facilities are now displayed directly.
- Monsters can be deployed to or removed from a slot by selecting it.
- The inventory and Monster deployment screens now display the current number of owned Monsters and the maximum capacity at the top of the screen.
- The enemy group capacity of Large Hunting Grounds measuring 2×2 has been increased to 5 groups.
Underworld Pass Rewards
- Players who own both [Underworld Pass 1] and the [Underworld Expansion Pass] will receive twice as many Dimensional Crystals from Pass rewards.
- This change will also be applied retroactively to players who have already claimed the rewards.
Myth Progression
- The previous progression requirements for each Myth have been removed.
- A Myth now progresses when the Stage boss is defeated while the Mythic Monster is deployed in the dungeon.
- The duration of [Weight of the Abyss] inflicted by [Maw of the Abyss] has been increased to 3 engagements.
Campaign Difficulty
The overall difficulty of each Campaign has been reduced.
Frontline Expansion
- Reduced the frequency of additional enemy appearances caused by expanding the dungeon entrance.
War of the Gods
- The Goddess's Blessing is no longer added during every Stage.
- Goddess's Blessings are now added only during Stages 1, 3, 5, and 7.
- All acquired Goddess's Blessings are enhanced during Stage 8.
Heroes of Myth