Major changes 📃
- We're changing so that you can earn a Corrupted Hero by earning Corrupted Prisoners, even if you don't have the Corrupted Energy Trials active, as long as you have Corrupted Sanctum unlocked. We're also changing so that Heroes with Corruption don't increase their stats when they don't have Trials active. The chance of a Corrupted Hero appearing will gradually increase with difficulty.
Monsters
Dark Pegasus
- Light Feather
- Attributes
- (Change) Power of Steel Feather increases 5% per penetration.
- Feather Shield
Titan
- Lightning Arrow
- Lightning damage ~ 18 (+1.2AP) → 18(+1.6AP)
- Master skill
- Fork Lightning
- (New) Power +40%
- (New) Ammo +4
- Microcurrent
- (Remove) Power-40%
- Additional Projectile +2(-1)
- Thunderbolt
- Chain Lightning
- Lightning damage ~ 24(+2.0AP) → 24(+2.4AP)
- Lightning Bead
- Lightning damage ~ 16(+1.2AP) → 20(+2.0AP)
- Lightning Wave
- Lightning damage ~ 12(+0.8AP) → 12(+1.0AP)
- Master skill
- Thrilling Temptation
- Lightning damage ~ 8(+0.4AP) → 16(+0.8AP)
- Implosion
- Physical damage ~ 20(+0.8AP) → 20(+1.0AP)
- Lightning Sword
- (Redesign) Increase AP by 1.6 and ATK by 0.8 by all allies for each lightning skill possessed by all allies.
- Attributes
- (Redesign) If all allies have 10 or more Lightning skills, all allies deal 30% increased Lightning damage.
- (Redesign) Each time you use a skill, except Lightning Arrow, your power is increased by 2% for 3 seconds. (Max 25 stack. Stacks individually.)
- (Redesign) All allies have a 15% chance to deflect enemy attacks and inflicts 12(+0.4AP) lightning damage.
- Supercurrent
- Attributes
- (Redesign) When a Lightning Arrow or Chain Lightning strikes an enemy, inflicts 12(+0.6AP) lightning damage to a random enemy.
- Lightning Cord
- Attributes
- When an ally connected by the lightning cord suffers lethal damage, they recover 100(+40)% of max Life and lose lightning cord effects.
- (Redesign) At the start of battle, allies with the Lightning skill gain a Barrier that lasts for 12 seconds, proportional to their maximum Life, equal to their Lightning Resistance.
Diablo
- Dark Orb
- Dark damage ~ 16(+0.8AP) → 16(+1.0AP)
- Master skill
- Freezing Darkness
- Cold damage ~ 12(+0.6AP) → 12(+1.0AP)
- Acid Flow
- Acid damage ~ 6(+0.2AP) → 8(+0.4AP)
Jormungand
- Hunt
- Master skill
- Crash
- Physical damage ~ 18(+0.8ATK) → 36(+1.6ATK)
- Bewilder
- Shadow Snake
- Acid damage ~ 8(+0.8ATK) → 12(+0.8ATK)
- Master skill
- Vampire Snake
- Physical damage ~ 8(+0.3ATK) → 12(+0.8ATK)
- Electric Snake
- Lightning damage ~ 8(+0.2ATK) → 10(+0.6ATK)