Major changes
- Added new Relics for Emma and Viper.
- Enemy stats will be significantly reduced based on difficulty.
- Improves the structure of the difficulty, where the beginning of a stage can become too hard as the difficulty increases.
- We've reworked the way skills and stats are calculated, removing late-game skill stat inflation and reducing enemy stats accordingly.
- Skill stats system is changed.
- "DMG Period -%" is now "DMG Acceleration+%" and will be added to Skill Accel.
- "Cooldown -N seconds" has been changed to "Charge Rate+%" and will now add up to each other.
- "Duration +seconds" is now "Duration +%" and will be added to the Endure.
- Most skill attributes have also been changed from being multiplicative to being summative, to fix an issue where skill stats were inflating in the late game.
- Season 3
- Added Monster Slabs.
- You can use the slabs by unlocking each monster's temperament.
- Monster Slabs are items that can enhance the individual skills of a Monster.
- Slabs can be earned through play after building a Abyssal Relic.
- Slabs can be enhanced with the Genesis Stone.
Difficulty
Legend
- increased Hero’s Power 20% → 10%
- increased Hero's Life 50%→ 20%
- increased Hero's Action SPD 35%→ 20%
Genesis
- increased Hero’s Power 45% → 30%
- increased Hero's Life 150%→ 60%
- increased Hero's Action SPD 50%→ 30%
Holy
- increased Hero’s Power 75% → 50%
- increased Hero's Life 300%→ 100%
- increased Hero's Action SPD 75%→ 50%
Trial
- Oversconsume
- The effects of reduced Endure and increased Ammo consumption are now 30% less than before.